![]() One of my favorite games to play from time to time is Arma 3, a hyper-realistic military simulation game that requires careful thought, planning, and strategy in addition to tactical flexibility to gain an advantage in combat. Funnily enough, the very first computers were actually employed to calculate artillery firing solutions. It turns out a lot goes into calculating how to aim artillery, and thought it was worth the write-up. Here is a description of a project I did while bored one weekend after playing a lot of Arma 3.
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